Editorial premise
Why files alone do not preserve a game
The opening essay is the editorial premise: preservation includes technology, context, rights and the systems that make access possible in the first place.
Read the essayIndependent games publication · Survival Atlas
We break games into the dependencies that keep them playable: files, entitlements, accounts, servers and local saves.
MVP · two reviewed contrast cases · Updated 29 August 2026
First comparison
One franchise, two radically different answers. The first game became inaccessible with its servers. The second later gained an official offline path.
Investigate the contrastThe model
A single label hides where a game can actually break. The atlas makes those points visible and lets readers simulate failure.
The product
The MVP does not begin with thousands of profiles. It begins with defensible contrasts, explicit uncertainty, primary sources and a public change history.
At the top: what remains playable for an owner of an installed copy?
Every dependency is visible and can be applied as a failure condition.
Sources, review dates, historical changes and open gaps stay attached to the case.
Every reviewed case receives distinct URLs and complete language editions.
Editorial premise
The opening essay is the editorial premise: preservation includes technology, context, rights and the systems that make access possible in the first place.
Read the essayOpen experiment
The open case study documents the rights-safe rebuild of the acquired domain and separates experiment, method and SEO outcomes that remain unproven.
Read the case study