Independent games publication · Survival Atlas

Which games remain when their services disappear?

We break games into the dependencies that keep them playable: files, entitlements, accounts, servers and local saves.

FilesStore entitlementPublisher loginGame serverCore game

MVP · two reviewed contrast cases · Updated 29 August 2026

First comparison

The Crew / The Crew 2

One franchise, two radically different answers. The first game became inaccessible with its servers. The second later gained an official offline path.

Investigate the contrast

The model

Not “online or offline.” A dependency chain.

A single label hides where a game can actually break. The atlas makes those points visible and lets readers simulate failure.

The product

A small archive of inspectable answers.

The MVP does not begin with thousands of profiles. It begins with defensible contrasts, explicit uncertainty, primary sources and a public change history.

  1. 01

    A direct answer

    At the top: what remains playable for an owner of an installed copy?

  2. 02

    An interactive map

    Every dependency is visible and can be applied as a failure condition.

  3. 03

    Evidence and history

    Sources, review dates, historical changes and open gaps stay attached to the case.

  4. 04

    English and German

    Every reviewed case receives distinct URLs and complete language editions.

Editorial premise

Why files alone do not preserve a game

The opening essay is the editorial premise: preservation includes technology, context, rights and the systems that make access possible in the first place.

Read the essay

Open experiment

How this project came to exist

The open case study documents the rights-safe rebuild of the acquired domain and separates experiment, method and SEO outcomes that remain unproven.

Read the case study