Back in late 2011 I found myself spending a weekend in London to preview some of the biggest titles hitting our shelves; Skyrim, Dark Souls, Mass Effect 3 – but amongst these mainstream gems I stumbled upon a small time indie dev stand looking somewhat lonely but brilliantly colourful, and truth be told I spent more time at this stand than I did previewing anything else that day. It belonged to Ronimo Games’ MOBA: Awesomenauts which was recently released on both PSN and XBLA.
To start with I should clarify that the term MOBA is used in its lightest form when referring to Awesomenauts. Whilst it contains aspects of the genre, I wouldn’t compare it to Dota, League of Legends, Heroes of Newerth – Or even Super Monday Night Combat. No, Awesomenauts represents the MOBA at its most innocent and entertaining; baby’s first “Multiplayer Online Battle Arena” If you will. This is actually the game’s key selling point, allowing both veterans to the genre to feel at least partially at home, whilst letting the newer players foreign to the concept get their bearings in an idiot friendly environment.
The game takes place in a distant future where corporations fight on a regular …

