Oh, I have a partner in this game? Wonderful! You take this, and this, and this, oh I might need this, but take this….
Partners in video games have it rough. They’ve been shafted ever since the palette-swapped Luigi. From glorified attaché cases to obedient lap dogs, the secondary character has struggled to define their identity, balancing usability with personality and frequently tripping over themselves in the process. Developers tend to who sabotage the appeal of their secondary characters. You get the feeling that they’re the kind of developers who liked The Odd Couple so much they stole the dynamic without considering the balance of friendly snark so integral to the characters.
What you really get out of Prince of Persia (2008), for instance, is an awful prince belittling a lovely princess. The Prince and Elika’s relationship initially comes off as a bickering married couple whose amusing banter lends a sense of humour to the experience, but a closer look reveals the Prince is anything but supportive of Elika. He criticizes not only her consideration of other people before herself, but openly abuses her magical abilities to explore the world and gives her nothing in return. And while the writing portrays Elika …
Read More from Serving the douche: When usability trumps character

