If I had one sentimental favorite RPG, it would be Breath of Fire II. Fortunately, I have several, but Breath of Fire II holds a special place in my heart, first for its retro aesthetic and second for its understated story about religion.
(This is an article full of spoilers. But let’s face it: you’re probably not chomping at the bit to play Breath of Fire II.)
I grew up in a religious household. My mother works for the Catholic parish I grew up in, and when I was a boy I bought entirely into Catholic theology. I was an altar boy. I went to Catholic school for thirteen years, from preschool up until my last year of high school. Somewhere in there, in 2002, I stopped believing in the theology.
Subconsciously, I like to attribute that to Breath of Fire II, however sad that sounds. It follows in the grand Japanese tradition of evil, monolithic churches. In the second town of the game, a minion of said church not only makes you fight “with a girl” (much more impressive as a motivator in the mid nineties, and a trope subverted by the game itself) but wants you to kill her “for his …
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