Tag Archives: Nintendo

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We recognize theme with all our senses: the sights, the sounds, the heavy rumble in our hands, the font used to display text. Forgotten in this equation are the game’s mechanics. What the buttons you press do determines how the game talks to you.

In the four and a half years since I first played Super Mario Galaxy, I’ve never replayed it except for reference. I’ve never replayed any of the modern Marios. In this time, I’ve replayed many of the older titles upwards of a half dozen times. Apologists might say this is because the modern games are longer, that I have less emotional connection to them. I offer an alternate thesis: these games have no mechanical theme. Modern Mario has gotten too precise, gone from a happy machine gun to a sonorous sniper rifle.

Read More from Put Mario back on the slippery slope

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There is trouble brewing for the Old Gods. On April 10th, Sony has released some very interesting numbers, announcing a ¥520 billion loss and an operating loss of ¥95 billion. It is the operating loss that matters, for it relates to their actual business activities. Last year Sony had an huge loss as well, but since there was some operating profit, so there wasn’t as much pressure on them as there is now.

Nintendo is quickly following suit. On January, it has announced a 61% drop in their quarterly operating profit and forecasted a ¥45 billion loss for the fiscal year of 2011 – a forecast that’s about to be confirmed as we get closer to April 26th, the day scheduled for Nintendo to announce their earnings.

These are perilous times for Japanese companies – and particularly for Nintendo, whose revenues had already suffered a serious blow with last year 3DS price cut. Sony is a more diversified company, with more fat to burn. Sony’s action plan will be rather obvious: cut the bleeding (aka, disinvest in their TV divisions: the biggest culprits for this year’s losses), bet on the length of the PlayStation 3’s product …

Read More from Leaving Japan: What strategies should Nintendo adopt for the Wii U

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A funny thing happened in Japan: the year’s biggest and brightest Japanese RPG turned into a Western RPG. The moment this crystallized for me came towards the beginning of Monolith’s Xenoblade Chroncles. The main character and his love interest Fiora stand on a hillside, talking about the past. A question comes up, with two choices. I picked the positive one, because I thought Xenoblade was a Japanese RPG, and Fiora got mad at me. A relationship meter straight out of Dragon Age declined. That’s when I realized something truly strange had happened here: I was playing an RPG without a modifier.

The Tetsuya Takahashi directed Xenoblade Chronicles looks like a Japanese RPG, but it quacks like The Witcher and expands outward like the most sprawling MMO. A game we fans had pinned as the great hope for the Japanese RPG has proven to be something different: it advocates for a unified genre, the role playing game. In fact, the thing Xenoblade Chronicles resembles most is the purely hypothetical Obsidian Entertainment sequel to Chrono Trigger.

Read More from Role playing games without borders

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We’ve got another one of those entries in a popular franchise whose announcement can be solely, “It exists, get hype!” and get away with it. At least with this one we have some images of combined Pokemon to go with our speculation apetizer. Are these direct sequels? The full titles for both games are Pokemon Black Version 2 and Pokemon White Version 2, so these could very well just be expanded variations on the games. Naturally our most interesting speculation comes from the only content we’ve now seen of the games; the images of Zekrom and Reshiram that appear to have fused with the disaster-causing Kyurem.

Let the speculation begin!

Read More from Rabid Speculation: Genetics in Pokemon Black and White 2?

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A scant two days before its European release, us Western RPG players got the best news we could hope for: The Last Story is getting an American release. The forces of good have prevailed.

We’ve now gone full circle on the saga of Xenoblade and The Last Story, having moved from full on depression at the idea that Nintendo of America would throw away the most critically acclaimed JRPGs of this generation to cautious, restrained optimism at the idea that Xenoblade would release as a Gamestop exclusive to now, finally, acceptance thanks to Nintendo and XSeed coming together to bring The Last Story to America.

It doesn’t take a genius to see that the JRPG has been at best mediocre across the board, at worst utterly decrepit on modern consoles. Sure, it’s experienced a renaissance on handhelds, with brilliant, top five JRPG of all time caliber games like Radiant Historia, but these games did nothing but reinforce the trope that the JRPG was a relic of the past. The “best” console JRPG of the generation, Mistwalker’s Lost Odyssey, felt like a good title lost at sea trying to find relevance in a market that didn’t desire it. By …

Read More from We won: On The Last Story and American release

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(After Pressing Start is a new series running on Nightmare Mode every Friday by resident narrative guru Tom Auxier. It focuses on beginning, on the stories that happen directly after pressing start, and how those stories influence the arcs of video games. A variety of games he’s totally never talked about before will be featured. This might be sarcasm. Previous Entries:

1.1 Dragon Age: Origins
1.2 Final Fantasy VI and VII
1.3 Planescape: Torment

Have a suggestion about a game to discuss? Post it in the comments!)

Modern games have and exploit their freedom to be inefficient. Given all the technological prowess of modern consoles, hundreds of staffers, professional scores, and micro management, how could they not lavish attention on these facets? Games spell things out for us, make sure we aren’t lost, and take pains to set us on the stage. Retro games and modern indies don’t have that luxury. They have limited graphics, limited sound, limited everything.

Read More from After pressing start: Super Metroid and efficiency

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Nintendo has finally decided to catch up with the competition by introducing Nintendo Network. Nintendo Network is practically everything fans have dreamed of. It allows users to set up separate accounts on the 3DS and Wii U to purchase downloadable content, communicate with other users, and perhaps even buy digitally distributed software. Theatrhythm Final Fantasy will be the first game to implement this system by providing downloadable songs from the Final Fantasy series.

This is something Nintendo should have did a long time ago, but doing this after so long puts into question if Nintendo really knows what it’s doing anymore. I feel as if Nintendo is that old guy on the block who’s doing this just to be cool with the kids.  Nintendo is never like that though, they always try to be different from everyone else so I’m sure there will be some feature that will set Nintendo Network apart from Xbox Live, Playastion Network, and Steam. Also, how will this work on the 3DS with the already established friend codes? Iwata says that it is already “built into the design of the Nintendo 3DS”, so I’m guessing they’ll exist simultaneously somehow.

Read More from Nintendo enters the digital age with ‘Nintendo Network’

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Surprising no one, Skyward Sword was a huge success and the next big Zelda game is already underway. The hazy confirmation comes from the Hyrule Historia book via a quote from series producer Eiji Aonuma.

“The voices of those who’ve played it [Skyward Sword] from around the world reach us. We hear their admiration, comments and their criticism too. All those voices become energy for the next voyage. Well, to tell the truth, we’ve already set sail in a new voyage.”

Though Eiji Aonuma’s cryptic statement could mean just about anything (especially since it’s a translation) and it’s generally a bit of a faux pas to bring something like this up on a gaming site as news, I’m taking this opportunity to make a prediction. When Zelda comes to the WiiU, it won’t be anything like the demo video shown at last year’s E3. Why am I so sure of this? Well…

Remember that little video? Remember all the excitement that rang out from the gaming community after it was shown? Remember the pure, steamy Internet rage gamers everywhere felt when they saw the first shots of Wind Waker that was forgotten the moment everyone got to play it? I would bet money …

Read More from Link’s next adventure is already in development

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CoroCoro magazine recently teased the reveal of a brand new, “shocking” Pokemon title to be revealed in their January 2012 issue.  Turns out Jump Festa had other plans, seeing as they decided to showcase the game early.There is a chance this isn’t the game, but I doubt it. If the combination of Pokemon and Nobunaga’s Ambition isn’t going to shock people I don’t know what is.

There isn’t much to say on Pokemon + Nobunaga’s Ambition yet since we know little of it. The game seems to take place during the Sengoku period when samurai and armored generals still existed. Now imagine that era, but with Pokemon crawling about fighting alongside these warriors. Based on the screenshots posted on 4Gamer it looks like the game will be a SRPG. It’s set to release for the DS in Japan next spring with Tecmo Koei and Pokemon Company working together on it.

Via Adriasang

Edit: Pokemon fansite Serebii was nice enough to upload a trailer for the game, enjoy!

Read More from Pokemon and samurai collide in Pokemon + Nobunaga’s Ambition [UPDATE]

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The motion controls tailored for the Legend of Zelda: Skyward Sword were generally well received, but not everyone was happy with them. Bad news for them, Nintendo plans on sticking with these controls for generations to come! “I honestly think we cannot go back to button controls now, so I think that these controls will be used in future Zelda titles, too” explains Legend of Zelda series producer Eiji Aonuma. Strangely, Skyward Sword was originally going to be made using button controls. Right when the control scheme was being finalized, Aonuma demanded the title switch over to Wii MotionPlus controls à la Wii Sports Resort.

Motion controls are fine and all, but Nintendo should at least offer the option of a standard control scheme for people who don’t like motion controls. This is Nintendo though, they can get away with just about anything. Abandoning button controls will barely effect their audience and the resulting sales. Just look at Skyward Sword, it’s the fastest selling Zelda game in history despite the change in controls.

Via Official Nintendo Magazine UK

Read More from After Skyward Sword the Legend of Zelda ‘cannot go back to button controls’

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