Tag Archives: Minecraft

townswebscreen

The first time the spiders attacked, I wasn’t prepared.  A legion of black chittering death-bringers led by the red commander that loomed over the rest had decided that my small agricultural hamlet had had it too easy for too long.  With a population of only thirteen completely unarmed townspeople, I watched the army march ever closer, knowing that there was a good chance that these were the last moments of their lives.  It is in this moment that Towns’ tagline of “Build, Explore, Die prematurely!” comes into shockingly clear focus.

From that first paragraph, you would probably assume that Towns was a real time strategy game, and you wouldn’t be wrong, but not necessarily right.  Describing it as an isometric Dwarf Fortress would be along the right track as well, but still, no dice.  In fact, any genre designation you try to give it — from city builders to dungeon crawler to god sim — helps describe the game, yet fails to completely capture the essence of it.  In many ways, the genius of Towns is that it pulls from these genres without ever becoming one of them — paying reverence without pledging fealty.

In Towns, you are the omniscent mayor of …

Read More from The Next Step: Towns is Everything Minecraft Isn’t

proteus

One of the remarkable things a game can offer is the ability to get lost in a world–to go on journeys, to explore. Few games can truly capture the idyllic, child-like magic of a good saunter–most of the time, traveling is a means to get somewhere, to do something. It’s utilitarian, or unremarkable.

Proteus is a break from that paradigm. To traverse and appreciate the landscape is the singular purpose of the game, and as Tom found out, Proteus captures the spirit of contemplative wandering well.

Though part of the charm of Proteus comes from its alien landscape, some of the inspiration behind the game was practically in the childhood backyard of the developer, Ed Key.

Read More from Getting lost in Proteus: An interview with Ed Key

skyrimnewspost7

While the relationship between Bethesda and Mojang has been a tad strained lately thanks to a silly legal battle, it seems the good will between the developers still holds true with this great discovery in Skyrim. Alledgedly found in the Throat of the World, the epic, mountainous home of the Greybeards, is a unique ‘notched’ pickaxe. Markus ‘Notch’ Persson, creator of Minecraft, has acknowledged this easter egg on his twitter account.

“Adding the Toddhowared Pickaxe to Minecraft.”

While there’s little reason not to believe this item exists in Skyrim, modders are already hard at work adding things like in-game street views for the map screen, enhanced textures and replacing all spiders with bears. Hears hoping the notched pickaxe is real!

Source: Game Informer

Read More from Minecraft easter egg discovered in Skyrim

pbsnewspost

With oh so lovely networks like Fox News providing us with plenty of ignorant, biased, politically driven garbage in their extensive coverage of video games, it’s nice to see another network giving gamers a break from hearing flat out unpunished slander about their favorite hobby vomited onto millions of viewers. Off Book, a web series from PBS Arts produced by Kornhaber Brown, covered video games in the most recent entry in their coverage of cutting edge art. Previous episodes of the series provide fresh perspectives on Steampunk and Light Painting.

” From the powerful cinematic experiences of mainstream gaming, to the hyper-personal environments of indie games, we are in the midst of an explosion of gaming activity that, as some predict, will continue to define the way we live and interact with information, and each other, far into the future.”

It gives me that warm, fuzzy feeling to hear intelligent people talk about games in a positive light. It’s also nice to see a “games as art” discussion not focused solely on indie games. The video features appearances from industry greats like Eric Zimmerman, Jesper Juul, Leigh Alexander, and Syed Salahuddin citing specific examples of great games that they feel fit into …

Read More from PBS Off Book Covers Video Games

Mandala Kalachakra

 

Two vast and trunkless legs of stone
Stand in the desert. Near them, on the sand,
Half sunk, a shattered visage lies…
And on the pedestal these words appear:
“My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!”
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare
The lone and level sands stretch far away.

 

I have tried ignoring this moment, I’ve tried shifting my focus onto the construction and resources. But the time has come for me to face this head on. Death waits for no man. The Mandala must be destroyed, or it’s existence and my work will have had no meaning.

 

This Mandala has become the embodiment of my pride, my attachment, and my fears. They hurt as though I were trying to hold fire. My pride and attachment fan the coals and make the tinder, demanding that this be preserved and paraded around for all to see, a monument to what I am worth, while my fears reside within every block. Fear of loss, rejection, and misunderstanding are the sparks igniting my suffering

 

I share this with you all not to boast or to brag but for you to witness. Maybe to even share in the experience …

Read More from Minecraft and Materialism Part 6

Prelude to the Chamber

Ever heard of the games competition Ludum Dare? It challenges developers to make games in 48 hours, and in the past it’s been a source of some of the most creative games imaginable. Games like Last Tuesday by Jake Elliot and Depict from the not quite the same but similar Global Game Jam represent just some of the excellence that’s come out of these quick games competitions.

Prelude of the Chambered is an entry in the most recent edition of the contest made by one Notch (you may have heard of him). Effectively, it is a 3-D Zelda-alike, taking aesthetic cues from the first person shooters of the 90′s and (you guessed it) Minecraft.

It’s also a ludicrously enjoyable explorathon focusing on your escape from a pretty creepy prison. Its mechanics square between old and new school, with a variety of collectible items for puzzle solving and loads of enemies. It’s quite good, and it’s free to play right here! Give it a go. It’ll brighten your Monday morning.

Read More from A Quick One: Prelude of the Chambered

It is a strange fate that we should suffer so much fear and doubt over so small a thing. - Boromir

Bad news everyone, Minecraft creator “Notch” and Bethesda won’t be going head-to-head on the bloodied field of glory in Quake III. The dispute between Bethesda and Mojang regarding Mojang’s newest game still in development, Scrolls, will likely be settled in a regular, dull courthouse, Wired reports. Notch has not heard from Bethesda since announcing his challenge three days ago.

The dispute started after Bethesda quite suddenly decided to sue Mojang for copyright infringement, claiming that the title “Scrolls” conflicted with their trademark “The Elder Scrolls” game series. Notch stated that he believed a Quake III tournament would be “good PR” for both companies, and that Mojang’s lawyers are on the case, although he himself finds the process “terribly boring”, hinting that his time and energy are being devoted to other matters. Nonetheless, he is prepared to “…fight this for as long as it takes,” exhibiting some puzzlement with Bethesda’s decision, refering to the fact that plenty of their games have shared nouns with other titles in the past.

According to Wired, though, Bethesda’s lawsuit is not unwarranted, as they spoke with industry expert Mark Methenitis. Methenitis stated that the similarities in titles might not mean much to the informed gamer (such as you, …

Read More from Mojang vs. Bethesda Quake Match Will Probably Never Happen

minecon

Tickets are now on sale for MineCon, and it is sure to be a celebration to remember. Fans of the wildly popular sandbox game Minecraft will be gathering November 18th and 19th in Las Vegas, Nevada to celebrate the game’s official launch and take in several scheduled events.

Some events of note include:

The Official Minecraft Launch
Keynote Speeches, including one from Notch
Build Contests
Breakout classes featuring several Minecraft related topics
Costume Contests
Exhibits and booths featuring gaming industry reps and commemorative merchandise

To purchase tickets and get more information, visit the official MineCon page at minecon.mojang.com

 

Read More from MineCon Tickets on Sale

minecraft

It never ends, does it? The runaway freight train of an indie game Minecraft recently reached three million sales, one sixth of which happened in the last three months. Not bad for a game that’s still in beta.

Sales aren’t likely to slow down any time soon either – according to an interview with Develop, Scotland-based developers 4J are working on a Kinect-enabled Xbox 360 version due later this year, while Mojang themselves are working on an Android port.

Minecraft will be officially released at MinecraftCon in Las Vegas on November 11.

[Gamasutra] Minecraft Hits 3 Million Sales Milestone

Read More from Minecraft: over three million served

javaw 2011-07-23 20-28-32-23

It is with great pleasure and a heavy heart that I present the completed Minecraft Mandala. Over 70 hours of construction have finally come to fruition. Not including the untold hours spent collecting and harvesting resources. I can’t help but look at the completed piece and smile. All my work has finally paid off. But it is an empty smile. I know there is only one thing left to do.

Click for full resolution

First, though, I feel I need to explain a few things. I have to confess that due to in game limitations, I did have to cheat and use an inventory editor for some of the dyes. Survival single player simply does not produce enough Red Flowers, Ink Sacs, Cocoa Beans and Lapis Lazuli without me having to extend my map for many, many hours in every direction and hollow out the earth in the process since these are rare and nonrenewable. Nonetheless, all 96200 blocks of wool were collected by hand, as were all of the other dyes needed.

 

I spent more hours than I cared to record running around the outside of my frame shearing sheep (since I no longer needed to punch …

Read More from Minecraft and Materialism Part 5

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