A funny thing happened in Japan: the year’s biggest and brightest Japanese RPG turned into a Western RPG. The moment this crystallized for me came towards the beginning of Monolith’s Xenoblade Chroncles. The main character and his love interest Fiora stand on a hillside, talking about the past. A question comes up, with two choices. I picked the positive one, because I thought Xenoblade was a Japanese RPG, and Fiora got mad at me. A relationship meter straight out of Dragon Age declined. That’s when I realized something truly strange had happened here: I was playing an RPG without a modifier.
The Tetsuya Takahashi directed Xenoblade Chronicles looks like a Japanese RPG, but it quacks like The Witcher and expands outward like the most sprawling MMO. A game we fans had pinned as the great hope for the Japanese RPG has proven to be something different: it advocates for a unified genre, the role playing game. In fact, the thing Xenoblade Chronicles resembles most is the purely hypothetical Obsidian Entertainment sequel to Chrono Trigger.

