In recent weeks the argument was put forth that most games are dumb. Writing for the Atlantic, gamer and author Taylor Clark provided an in-depth profile on indie video game creator Jonathan Blow. In so many words, both Clark and Blow agreed that too much of what is produced in the medium is intellectually lazy.
Clark’s claims might have been polemic, but they also got people talking about an interesting and important issue: can video games be smart? And what does that even mean in the first place?
Michael Abbott responded at the Brainy Gamer by accepting the challenge. Working with his readers, Abbott established a “Smart Game Catalogue” to prove Clark wrong. Darshana Jayemanne at Kill Screen responded by arguing for a broader, less constrained notion of art, and one that doesn’t judge videogames by inappropriate narrative conventions.
Weeks later, Clark responded to his critics in a post at Kotaku, eliciting another round of thoughtful rejoinders, including one from critic Cameron Kunzelman in which he argued that Clark confuses subjective preferences with objective criticism. I couldn’t have disagreed more, and so invited Kunzelman to debate the issue with me further here at Nightmare Mode. Directly below is my argument for what makes certain …
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