Tag Archives: FPS

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The drums of war are beating but many people are too far removed to hear them. Many of us would rather play another round of Modern Warfare or Battlefield than pay attention to foreign affairs.  We attend to these fictionalized wars with our money and time, despite the relative boredom with which we regard the ones taking place in our real lives.  Last Monday, Israel’s Prime Minister Benjamin Netanyahu met with the President and the American Israel Public Affairs Committee to discuss Iran’s nuclear program, but what he had to say will likely not register with those of us outside the Washington D.C. beltway.

The gravity of a war with Iran, a fourth overall in less than 12 years, seems not to have dawned on most Americans.  In political debates, public deliberation, and media interviews, America’s military conflicts are glossed over.  Since the early aughts, the nation has been engaged in two prolonged ground wars, provided air and naval support in a third, and executed airstrikes, covert raids, and training missions in several other countries.  None of this occurred with extensive oversight by Congress or energetic scrutiny from the public.

After 9/11, then President George W. Bush asked Americans for …

Read More from While some fight real wars the rest of us play fake ones

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I was fortunate enough to have a small amount of overlap with the now endangered species known as arcade cabinets. Mind you, I’m not so old that I got to marvel at the majesty of their golden age, but some of my misspent youth was spent in some of the last true arcades before the mass extinction hit. I was a picky little bastard about the games I liked. I was all about twitch and go games largely based on instinct for the first quarter and memorization for whatever quarters I could get before my mom cut me off. Hated Donkey Kong Jr. but loved Galaga and any Metal Slug games I could find. Of course I loved the side scrolling Simpson’s beat-em-ups and a weird fighting game with a Pepsi themed fighter that I sometimes worry I dreamed up, but those are not applicable here.

If Xotic had a time machine, it would drop its RPG elements in favor of a power-up system and launch itself back into a cabinet to munch quarters. Its a shooter that plays like an arcade game with combo counters, multipliers, and level designs that demand replays; a game all about the almighty high score. …

Read More from Xotic Review

See that?  The game's title literally tells you what genre it is.  Ah, the good old days.

Games have changed a lot over the past few years.  And I’m not just talking about that whole motion controls Kinect bullshit.  I’m still hoping that fad fizzles out fairly soon.  No, the change I’m talking about is certainly more subtle than that, though if you ask me it’s no less fundamental.

Come with me, if you will, on a trip back to 1999.  Your Nintendo 64 or Playstation or hell, maybe even Dreamcast collection is the envy of all the other neighborhood kids – you have a game for every occasion.  If you want to play an adventure game, you play Mario or Crash Bandicoot.  If you’re in the mood for some action, Goldeneye 007 or Doom are there waiting for you.  If RPGs are your thing, you have Final Fantasy or Baldur’s Gate.  The sports enthusiast in you can turn to Madden, Need for Speed, or Tony Hawk’s Pro Skater.  I could surely go on ad nauseum but I’m sure you see what I’m saying – games had genres.  Categories that they fit into. It helped me as a misguided 13 year old know what the hell I was buying when I picked up that copy of Metal Gear …

Read More from Where Have All The Genres Gone?

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For those itching to sink their chainsaw machine guns into some alien flesh, the Gears of War 3 opening cinematic is now available for your viewing pleasure.

The video was released this past Friday and the overall response from fans has been positive.  We won’t discuss the details of the video here, as there are always those who do not want to see these sorts of spoilers until release day, but suffice it to say that the level of awesomeness is pretty high for this one.

If you would like to check out the cinematic, you can do so by heading over to the GoW Series YouTube Channel.

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The Cold Season is an exploration of independent video game Iron Grip: Warlord, a FPS/Tower Defense hybrid available via Steam et al. It’s quite good, and worth checking out, especially if you have friends to play it with. This is a look at the game’s strongest part, its atmosphere and its portrayal of war.

Khristos, when will there be another attack? I ask the thin man sitting next to me, smoking a cigarette. I don’t expect an answer. I’m playing with the barrel of my musket, the mechanical components worn because I swiped it from the corpse of another man, Oleg, on the battlefield outside some nameless castle. When soldiers come with sandbags I tell them where to put them. Another man arrives with the barrel of an anti-tank weapon, and I tell him to set up behind the statue in the square.

We are in the suburbs, outside the Maces Grand Palace. Our orders are simple: fend off a Confederate incursion. We don’t know that there will be one, but we wouldn’t be here if there wasn’t going to be an attack.

Khristos? I ask him again. He still doesn’t respond. …

Read More from The Cold Season: Iron Grip: Warlord

dishonored-cover

I’m one who hardly ever posts news posts. I’m too busy to scour the net for exclusives, and I’m not paid nearly well enough (at all!) to care about reporting on new things. Besides, it’s not like we have any new things to ever report on.

Or do we?

Apparently, the next issue of Game Informer will feature exclusive information (those bastards!) about a new Bethesda project from Arkane (developers of Dark Messiah of Might and Magic) teamed up with Harvey Smith of Deus Ex fame and Viktor Antonov, who did graphic design work on Half Life 2.

Here’s with what Game Informer titillates us:

It’s a game about assassination where you don’t have to kill anyone. It’s a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat’s mansion rather than sneak in. It’s a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It’s a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.

Which sounds a lot like Deus Ex, and a lot like a game I want to …

Read More from New Ideas: Dishonored

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Brink was developed by Splash Damage and published by Bethesda Softworks for the Xbox 360, PlayStation 3 and Windows PC. It was directed by Paul Wedgewood, Richard Ham, Olivier Leonardi, Chris Sweetman, Arnout van Meer, Richard Jolly and Stephen Gaffney. The Xbox360 copy was played for the purpose of this review following the day one patch released from developer Splash Damage.

Innovation rarely produces perfection, but it always brings something new to the table. Something on the brink of existing standards, stretching old rules with the new ideas it brings forward. Flipping on Brink for the first time, and watching it’s lengthy tutorial videos (10-30 minutes), you get the immediate sense that you are playing an ambitious shooter. Four classes, directly interdependent with one another, three distinct body types, and a plethora of weapons and abilities help shape the battlefield of Brink in a way that is rarely seen in this generation’s run ‘n’ gun, lone-wolf brand of first-person shooters. Brink’s team centric, objective-based battles are laden with a variety of fun opportunities, but they are also fraught with technical issues that will leave those with slow internet connections as well as eye-candy junkies disappointed. Visual issues frequently result …

Read More from REVIEW: The Brink of a Genre, Worth Exploring

Two videos for your viewing pleasure; first, the intro to the game–accented narrator and all. Second, a video that showcases some new gameplay from the Security portion of the storyline. Both are new!

[youtube=http://www.youtube.com/watch?v=9QTpc6oJ7AE&feature=youtu.be]

Interesting tidbit from the intro video: the Resistance is trying to escape. That…makes things interesting. Why wouldn’t Security allow people to leave? Wouldn’t that help out the situation–given that resources are scarce?

[youtube=http://www.youtube.com/watch?v=slS-K3mXCZo&hd=1]

Read More from Check out Brink's Intro As Well as New Security Gameplay

Two videos for your viewing pleasure; first, the intro to the game–accented narrator and all. Second, a video that showcases some new gameplay from the Security portion of the storyline. Both are new!

[youtube=http://www.youtube.com/watch?v=9QTpc6oJ7AE&feature=youtu.be]

Interesting tidbit from the intro video: the Resistance is trying to escape. That…makes things interesting. Why wouldn’t Security allow people to leave? Wouldn’t that help out the situation–given that resources are scarce?

[youtube=http://www.youtube.com/watch?v=slS-K3mXCZo&hd=1]

Read More from Check out Brink’s Intro As Well as New Security Gameplay

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