Tag Archives: DA2

DA2Griffins

Released on the Dragon Age Facebook page are images that, while not outright stated to be DLC or a sequel to Dragon Age 2….well, logic would dictate that it would not be presumptuous to assume that these are most likely DLC screenshots.

“We managed to land some high rez images that Mike Laidlaw claims he “found lying around.” Are those griffins?” teases the page.

The griffins, one might recall, are the emblem of the Grey Wardens.  Notice, too, well…the fact that these look like new locations. Thank god. The question, now, then: where shall the DLC take us!?

The other two images after the jump.

Read More from New Dragon Age 2 Images Tease Relation to Grey Wardens

nyx

I don’t want to be the chosen one. I don’t want to get the girl. I don’t want to make kingdoms rise and fall on my whim. I don’t want to dictate who lives and dies. Most of all, I don’t want to save the world.

I want small moments instead; they mean more to me. Getting stood up at dinner. Figuring out how to deal with a student that’s being bullied. Deciding whether or not you’re going to use the swingset or toss a ball with your son. Perhaps, even, dealing with the death of a parent. Hey, that’s an actual game! Well, actually, all of these are. But, we’ll get to this specific game–Winter Voices–a bit later, after I explain my rationale a bit.

Basically, I don’t want games to act as an extension of masturbation. Wish fulfillment. Escapism. ‘Power fantasies‘, as Leigh Alexander would put it. Frankly, I’m tired of it. I want something new, something that challenges the entitlement we experience as players–the power that comes with god-like control. Perhaps then, choice and morality would actually mean something, instead of being just another thing you have have authority over. Perhaps then, relationships with other characters can feel more …

Read More from I Don't Want To Save the World

I don’t want to be the chosen one. I don’t want to get the girl. I don’t want to make kingdoms rise and fall on my whim. I don’t want to dictate who lives and dies. Most of all, I don’t want to save the world.

I want small moments instead; they mean more to me. Getting stood up at dinner. Figuring out how to deal with a student that’s being bullied. Deciding whether or not you’re going to use the swingset or toss a ball with your son. Perhaps, even, dealing with the death of a parent. Hey, that’s an actual game! Well, actually, all of these are. But, we’ll get to this specific game–Winter Voices–a bit later, after I explain my rationale a bit.

Basically, I don’t want games to act as an extension of masturbation. Wish fulfillment. Escapism. ‘Power fantasies‘, as Leigh Alexander would put it. Frankly, I’m tired of it. I want something new, something that challenges the entitlement we experience as players–the power that comes with god-like control. Perhaps then, choice and morality would actually mean something, instead of being just another thing you have have authority over. Perhaps then, relationships with other characters can feel more …

Read More from I Don’t Want To Save the World

motherDA

SPOILERS ON A MAJOR DRAGON AGE 2 QUEST AHEAD:

A bit late on the uptake, but I just recently came across a post by David Gaider in which he explains the rationale behind the Dragon Age 2 quest “All that Remains”. Those who have played through the quest know the inevitable outcome: your mother dies. Not just any death, either: a particularly gruesome, unnerving death at the hands of blood magic. The remark by Gaider is as follows;

“The problem wasn’t that “everyone picked to save her”. It was that everyone thought they had to save her, and would reload/re-do the quest until the got the outcome that was perceived as the most optimum– even if the result when Leandra dies is more dramatic and has more of an impact on the larger story.

The quest isn’t about saving her, after all, it’s about putting a more personal face on the darker side of magic and the repercussions it can have on innocents.

If someone doesn’t like it, that’s fine. Up to you. But DLC is created to add content, not to skip it– and, no, there is no material anywhere to make this easy to implement. Dialogue after Act 2 assumes that your …

Read More from UPDATED David Gaider on Player's Propensity for 'Optimum' Choices in Dragon Age 2

SPOILERS ON A MAJOR DRAGON AGE 2 QUEST AHEAD:

A bit late on the uptake, but I just recently came across a post by David Gaider in which he explains the rationale behind the Dragon Age 2 quest “All that Remains”. Those who have played through the quest know the inevitable outcome: your mother dies. Not just any death, either: a particularly gruesome, unnerving death at the hands of blood magic. The remark by Gaider is as follows;

“The problem wasn’t that “everyone picked to save her”. It was that everyone thought they had to save her, and would reload/re-do the quest until the got the outcome that was perceived as the most optimum– even if the result when Leandra dies is more dramatic and has more of an impact on the larger story.

The quest isn’t about saving her, after all, it’s about putting a more personal face on the darker side of magic and the repercussions it can have on innocents.

If someone doesn’t like it, that’s fine. Up to you. But DLC is created to add content, not to skip it– and, no, there is no material anywhere to make this easy to implement. Dialogue after Act 2 assumes that your …

Read More from UPDATED David Gaider on Player’s Propensity for ‘Optimum’ Choices in Dragon Age 2

Small roundup for you folks today, one item dealing with the marketing for Dragon Age 2 and one item dealing with the way conflict is structured in the game. First item of interest comes from an interview over at Game Informer with the Bioware founders, Greg Zeschuk and Dr. Ray Muzyka, where they touch upon why the standard male Hawke was chosen as the ‘face’ of Dragon Age 2.

” That’s a great question. One of the things we really embrace in our games is diversity and enabling people to take on different roles so, obviously, we have strong female leads. We have amazing voice acting talent for both the male and the female roles.

That said, for the marketing face we have to make a choice. And it’s a tough choice to pick an iconic face — the face of the brand. You have to pick an iconic representation for the brand and it comes down to the marketing team’s intuition. It’s not easy because we know a lot of the fans enjoy playing the female lead so we always make sure it’s just as high quality as the male lead for the main characters in our games.”

Hmm. Does gender dictate …

Read More from Dragon Age 2: On Branding and Circumstance

In light of recent discussion regarding metrics fetishism, I’ve tried to parse Destructoid’s newly revealed Mass Effect 2 statistics with some perspective. We all know these numbers aren’t just random trivia: they will be part of the basis for changes in Bioware’s game development. Some numbers of note, along with complete speculation for what these numbers might mean or imply, as well as questions they elicit. I will state in advance that I will happily take being proven wrong on some of these speculations–designing solely by the numbers is stupid. But, let’s indulge in this thought experiment for a second.

82 percent of players play as a male character

Despite Jennifer Hale’s critically acclaimed performance as FemShep, the likelihood of us seeing any marketing campaign giving FemShep the limelight is slim. This, too, holds true for other Bioware games: we see Garrett Hawke’s face plastered everywhere, not…whatever FemHawke’s name is (I don’t even know her name!) One part perpetuation of our little boys club, one part “catering to your audience.”

Moreover, it may influence how much effort is put into love interests–the vast majority of players are maleShep/maleWarden, so the love interests need to cater to them. I can’t be the only one …

Read More from Mass Effect 3, By The Numbers

Been too long since we posted something on Dragon Age, hasn’t it? Not enough new information floating around, but I scoured the Dragon Age 2 forums and have come up with a trove of new info on Bioware’s upcoming RPG title. Enjoy, in bulletpoint form.

Much confusion has arisen over the changes to combat and controls. Mike Laidlaw puts it simply, as follows:

“Consoles:

Press A to perform basic attack.
Open radial menu and press A to issue attack order, character will auto-attack.
Non-controlled characters will behave based on tactics.

PC:

Right click to issue attack order, character will auto-attack.
Non-controlled characters will behave based on tactics. “

While it’s a shame that the title will adopt a system akin to Fable’s, I’m glad that I have the option to not button mash to make something happen continuously. I’m sure I’m not the only one that finds button mashing tedious, and the ability to auto attack plus the pausing via the radial menu means the game will retain the necessity for tactics. And speaking of the radial menu and tactics, another tidbit: the radial menu will now has a couple of new tricks up its sleeve meant to increase complexity and strategizing, according to gameplay engineer Seb Hanlon.

“DA2 supports …

Read More from Dragon Age 2 Round Up: Changes Keep RPG Alive, 'Final Verdict' On Combat/Controls, Morrigan/Flemeth, More

[youtube=http://www.youtube.com/watch?v=NJVrQVLs9uw]

Things to note: there is actual gameplay showcased here (despite the lack of HUD). That being the case, I think we can all agree that Dragon Age 2 has gotten a visual rehaul of sorts.

The narrator is a dwarf named Varric, he is telling this story to an inquisitor trying to figure out how it is that the world is on the brink of war. We also get to see what we can probably assume to be a love interest for Hawke. She’s a gypsy pirate. Lastly, yes, the Qunari invasion that Sten mused about in Origins? It’s what is happening in DA2–here we see more snippets of this invasion, though the backdrop is most evident on the Destiny trailer, where we see Hawke battling a horned Qunari.

Read More from Dragon Age 2's "Rise to Power" Trailer

Mass Effect 2, for all its critical acclaim, could be said to have one major weakness: plot. Sure, the story sort of moves forward…but the plot regarding the Reapers isn’t really the point of the sequel at all. The real story was behind your “dirty dozen” party members, a term employed by Bioware themselves in regards to the crew. These people, getting to know them and your adventure in recruiting them: this was the real star of Mass Effect 2. Hence, this:

[youtube=http://www.youtube.com/watch?v=owBztzhm7Yk]

Now, a lot of information has been floating around regarding Dragon Age 2 in the last couple of weeks. One of which may have been easily overlooked by everyone is in the revealed boxart:

What? Don’t see it? I suggest you take a closer look at the bottom of the dragon’s wings. Those, right there, are the silhouettes of about 11ish, possibly more (12?!!?!), people (I’m not sure if I should be counting the small, completely disfigured ones inside his arms). You can clearly tell that some of those are heads and arms, though admittedly the bodies are rather thin and twisted.

Could this be a reference to the number of party members in Dragon Age 2? Lord knows. But if …

Read More from Dragon Age's Potential Dirty Dozen(ish)?

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