There are a few things about the handling of Battlefield 3 that are troubling – Origin exclusivity and the Online Pass come to mind – but DICE can’t be faulted for their new engine, which looks to be as cutting edge as edges get. The Swedish developer’s general manager Karl Magnus spoke at the Eurogamer Expo this week about what Frostbite 2.0 will deliver.
Magnus admitted that the company’s obsessed with visuals, but they don’t want to settle on being able to produce an amazingly detailed frame for a screenshot – they want to have depict the most realistic animation possible. They felt the animation in Battlefield: Bad Company 2 wasn’t up to scratch, so they searched for the best animation engine they could find.
“We were surprised and happy to discover that it was in the EA Sports games.
“So we worked with the sports team, we worked with a group within EA called EA Tech, and we implemented the ANT animation system into Frostbite 2 – we’re the first FPS to be using this animation technology, and for us, it’s a big, big difference; how the soldiers move, how they go into cover, how they look under suppressing fire …

