Recettear, Carpe Fulgar’s first import project for English speaking audiences, succeeded in large part because of its demo. A massive slice of the game, the Recettear demo worked so well because it was immediately apparent why we’d want to play it: Recettear was a snarky, action-packed shopping JRPG with a lot of cuteness but also with jokes that appealed to older players. We played the demo, got past our first impressions (“Otaku gibberish”) and bought the game en masse.
Fortune Summoners, their newest offering, isn’t quite as helped by a meaty demo. Not that I don’t appreciate it, but it won’t change your mind.
I’ll put my biases on the table, so you can compare your own: I’m not a huge fan of magical girls being cute and endearing. I love Japanese mechanics, but I prefer my RPG turn-based. I love schools. These are all what Fortune Summoners is: a cutesy, magical by way of not being magical girl moves to a new town and goes to a new school, a magic school. She fights monsters with her sword in a 2-D plain reminiscent of (but worlds from) Zelda 2. She has a stuffed animal she talks to at night, and …

