I hate multiplayer. Unreal Tournament 2004 with my college buddies was the most recently I’ve enjoyed playing with other people. I tried games like Team Fortress 2 and Left 4 Dead and didn’t particularly enjoy them. Borderlands was fun, but I preferred playing by myself—it was sad and depressing, but I hated having to deal with other people.
Mass Effect 3′s multiplayer, though, is different. To use a sad, tired cliché, I had to force myself to stop playing it to write this up.
I complained quite a bit about the demo’s single player portion. And sure, the plot felt old and tired, but what surprised me was how differently the game played. It felt more like a corridor shooter than one of Mass Effect 2′s firefights, where you had a number of options at how to take out the opponent. I was worried that Bioware had forgotten that because we had all these exciting powers we didn’t want the game to become a run and shoot. Rather than guns and conversation, we should call it “Hit target with 1200 newtons of force and send him scuttling off a balcony” and conversation. That’s where the game is fun: when we’re pulling absolutely …
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