Eating is a significant expression of culture and socialization. Specific dishes like birthday cake, Thanksgiving turkey, and movie popcorn have their own traditions associated with them, and sharing a meal with a person or group is a way to forge a bond through common experience and conversation. Food has been used in games as a ...
I like playing games where I can do things I’d never do in real life–things like verbally harassing strangers, stealing library books, killing people, and having sexual relationships before (my character’s) marriage. Maybe I’m being too sensitive, but I feel bad for some of the things I’ve done in videogames. I accidentally punched a woman ...
Genres are frequently marketing tools that help buyers know what kind of game to expect. Genres help form player expectations. Much like a pop song repeats its chorus at some point, puzzle-platformers always have players jumping around. A haiku has a certain number of syllables and a rhythm games have some rhythmical pattern of actions. ...
You have probably played Journey, or at least read about it. Its atmosphere is hard to pin down, and a few people have compared running across sand dunes and floating among ruins as a religious experience. I agree with them, and I think there are specific aspects of the game that give it a religious, ...