This article is about niches. Why? It all started when I wrote this. Basically, all it said was that DLC should be all-pervasive, for although it is not the most inclusive distribution model there is, it certainly makes more sense than the dominant model. When we talk about inclusive distribution models, we are basically talking about including niches, or rather targetting specific segments of the market, with specific desires – the desire of riding a horse with shining armor, for instance – that weren’t being targetted before exactly because their tastes were so peculiar of their own.
But then I discovered I actually wrote about the coming of the Ragnarok.
Well, apart from destroying society as we know it, I actually spent time looking through the responses the article got. Many were concerned with the thought of publishers using the powers of DLC for evil (because evil they are, right?), littering the videogame market with unsellable crap or breaking up games to the point where buying a single DLC wouldn’t make any sense anymore as the DLC would be so fragmented it wouldn’t work on its own. Those all seemed like some of the very worst business decisions for any executive to make. …
Read More from A Game For Your Every (and Darkest) Desires: The Rise of Long Tale

